3.) Wisdom (necessary) 4.) Secondary magic school depending on town ('evil' towns miss most of the key water spells; 'good' towns miss most of the good fire spellsAir Magic is only important if your town needs Mass Haste) 5.) Ballistics (very handy in sieges) 6.) Offense (30% more damage is a lot) 7.)
Earth Magic: Earth has the best mass debuff (Slow), the best damage spell (Implosion), the ability to raise fallen troops, arguably the most useful AoE damage (Meteor Shower) and the absolutely essential Town Portal. Even some of the lesser spells like Shield and Forcefield can be handy. Always aim for Earth. Period.
250–499. Zounds. 500–999. Legion. 1000+. Creature is a term for all entities a hero can encounter or hire in Heroes of Might and Magic III. The word is interchangeably used with unit, troop and troop stack. Typically, the words troop and troop stack are used when talking about hero's army.
Heroes VI creatures. Heroes of Might and Magic V. Heroes of Might and Magic III: Horn of The Abyss. Might & Magic: Heroes VII. Heroes of Might and Magic III: The Restoration of Erathia.
The vampire lord is the upgrade of the vampire, the fourth-level creature of the Necropolis in Heroes of Might and Magic V. Some Necromancers, seeking powers beyond death, become Vampire Lords. Any damage that Vampire Lords inflict upon the living heals their own immortal, eternally youthful bodies. None can retaliate against their strikes, and with their ability to teleport, none can foresee
Heroes 3 Wandering Creature Population Lables. Few 1-4. Several 5-9. Pack 10-19. Lots 20-49. Horde 50-99. Throng 100-249. Swarm 250-499. Zounds 500-999.
The wyvern is the sixth-level creature of the Fortress faction in Heroes of Might and Magic III. It can be recruited from the wyvern nest. The wyvern can be upgraded to the wyvern monarch. Wyverns and wyvern monarchs attack with swipes of their stinging tails.OffBck As a strong flying creature, the wyvern is great for taking out weaker enemies. The fact that the wyvern nest can be built right
Hex size: 1. Defence: 3. Dmg: 1-2. Spd: 7 (extra swift) The speed is worth 10 gold, combined attack and defence increase. Hobgoblins are more able to attack before failing to defend themselves. However, the damage is lacking: 1-2 is lower than 1-3 or 2-3 that many other units of this level have. Since this upgrade is required for wolf raiders
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heroes of might and magic 3 unit list